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The Basic Spells of Hunter in WOW
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Among all the classes in World of Warcraft, I like Hunter and Mage best. Preferring to use ranged weapons to stay a safe distance away and get the first shot undetected, hunters are extremely powerful at locating their marks and eliminating them. Mages are known primarily for their damaging spells, but are also capable of certain other arcane manipulations, such as teleportation and the conjuration of food and drink. You also can buy or sell wow gold in it.
So here I would like to introduce some basic spells of these two classes.
Hunter
1. Raptor Strike Category: Survival; Mana: 4%; Cast: Instant
Cooldown: 6 sec; Range: 5-5yards
Description: A strong attack that increases melee damage by 5.
2. Track Beasts, Category: Survival, Mana: 0; Cast: Instant
Cooldown: 1.5 sec; Range: Self Only
Desciption: Shows the location of all nearby beasts on the minimap. Only one form of tracking can be active at a time.
3. Parry; Category: Defense; Mana: 0; Cast: Instant
Cooldown: --; Range: Self Only
Description: Gives a chance to parry enemy melee attacks.
4. Blood Fury; Category: Orc Racial; Mana: 0; Cast: Instant
Cooldown: 2 min; Range: Self Only
Description: ncreases attack power by 6. Lasts 15 seconds.
5. Auto Shot; Category: Marksmanship; Mana: 0; Cast: -1000 sec
Cooldown:--; Range: 35-35 yards
Description: Automatically shoots the target until cancelled. Ranged attacks fired by a Hunter all have 15% increased attack speed.
6. Gift of the Naaru; Category: Draenei Racial; Mana: 0; Cast: Instant
Cooldown: 3 min; Range: 40-40 yards
Description: Heals the target of 50 damage over 15 seconds. The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher.
All these spells are relatively connected to World of Warcraft Gold. I think the more, the better.
Mage
1. Frost Armor; Category: Frost; Mana: 24%; Cast: Instant
Cooldown:--; Range: Self Only
Description: Increases Armor by 30. If an enemy strikes the caster, they may have their movement slowed by 30% and the time between their attacks increased by 25% for 5 seconds. Only one type of Armor spell can be active on the Mage at any time. Lasts 30 minutes.
2. Chilled; Category: Frost; Mana: 0; Cast: Instant
Cooldown:--; Range: 50000-50000 yards
Description: Chills the target for 1.5 seconds.
3. Fireball; Category: Fire; Mana: 8%; Cast: 1.5 sec
Cooldown:--; Range: 35-35 yards
Description: Hurls a fiery ball that causes 14 to 22 Fire damage and an additional 2 Fire damage over 4 seconds.
4. Shoot; Category: Wands; Mana: 0; Cast: Instant
Cooldown:--; Range: 30-30 yards
Description: Attack with an equipped wand.
5. Arcane Intellect; Category: Arcane; Mana: 31%; Cast: Instant
Cooldown:--; Range: 30-30 yards
Description: Increases the target's Intellect by 2 for 30 minutes.
6. Gift of the Naaru; Category: Draenei Racial; Mana: 0; Cast: Instant
Cooldown: 3 min; Range: 40-40 yards
Description: Heals the target of 50 damage over 15 seconds. The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher.
The above is the most basic skills that will be used if you play as a Hunter or a Mage. I think it is quite useful. So just buy warcraft gold and enjoy your game.

 




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